Referencias

Bibliografía con todas las referencias, tanto si se han incluído como no en los materiales de la asignatura.

Altman, Sara, Bill Behrman, and Hadley Wickham. 2021. Functional Programming. online. https://dcl-prog.stanford.edu/.
Bass, Len, Paul Clements, and Rick Kazman. 2021. Software Architecture in Practice. Addison-Wesley Professional; 4th Edition.
Fowler, Martin. 2003. “Who Needs an Architect?” IEEE Software 20 (5): 2–4. https://doi.org/10.1109/MS.2003.1231144.
Francis, Gibin. 2022. “Software Architect — Journey.” Medium. https://gibinfrancis.medium.com/software-architect-journey-ca9398546608.
Freeman, Eric, Elisabeth Robson, Bert Bates, and Kathy Sierra. 2004. Head First Design Patterns, 1st Edition. O’Really Media Inc.
Gamma, Erich, Richard Helm, Ralph Johnson, and John Vlissides. 1994. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
González-Pérez, Alberto, and Miguel Matey-Sanz. 2021. nativescript-task-dispatcher: A Reactive Android-Based Task Scheduler and Dispatcher.” Zenodo. https://doi.org/10.5281/zenodo.4530103.
González-Pérez, Alberto, Miguel Matey-Sanz, Carlos Granell, and Sven Casteleyn. 2022. “Using Mobile Devices as Scientific Measurement Instruments: Reliable Android Task Scheduling.” Pervasive and Mobile Computing 81: 101550. https://doi.org/https://doi.org/10.1016/j.pmcj.2022.101550.
Lang, James M. 2016. Small Teaching. Jossey-Bass. https://www.jamesmlang.com/books.
Martin, Robert. 2002. Agile Software Development: Principles, Patterns, and Practices. Pearson Education, 1st edition. http://blog.cleancoder.com/uncle-bob/2020/10/18/Solid-Relevance.html.
———. 2014. “SOLID Principles of Objetc Oriented & AGILE Design (Video).” https://www.youtube.com/watch?v=TMuno5RZNeE.
———. 2018. Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Pearson Education, 1st edition. https://www.pearson.com/us/higher-education/program/Martin-Clean-Architecture-A-Craftsman-s-Guide-to-Software-Structure-and-Design/PGM333762.html.
Milignton, Sam. 2022. “A Solid Guide to SOLID: Principles.” https://www.baeldung.com/solid-principles.
Nogueira, Ricardo. 2022. “4+2 Layered Architecture: Separation of Concerns Applied to Software Architecture.” Medium. https://medium.com/@nogueira.cc/4-2-layered-architecture-313329082989.
Normand, Eric. 2021. Grokking Simplicity: Taming Complex Software with Functional Thinking. Manning.
Oloruntoba, Samuel. 2021. “SOLID: The First 5 Principles of Object Oriented Design.” https://www.digitalocean.com/community/conceptual-articles/s-o-l-i-d-the-first-five-principles-of-object-oriented-design.
Richards, Mark, and Neal Ford. 2020. Fundamentals of Software Architecture, 1st Edition. O’Really Media Inc.
Rodríguez Pupo, Luis Enrique. 2021. “An Analytics Platform for Integrating and Computing Spatio-Temporal Metrics in Location-Aware Games.” PhD thesis, Universitat Jaume I. Escola de Doctorat. https://doi.org/10.6035/14101.2021.357562.
Shvets, Alexander. 2019. Sumérgete En Los Patrones de Diseño. Refactoring.Guru. https://refactoring.guru/design-patterns/book.
Soysal, Berke. 2022. “SOLID Principles with (Almost) Real-Life Examples in Java.” https://betterprogramming.pub/solid-principles-with-almost-real-life-examples-in-java-b292a4e2c18b.
Tai, Alan. 2022. “What It Takes to Become a Software Architect.” Medium. https://ayltai.medium.com/what-it-takes-to-become-a-software-architect-fa7788962c8c.
Wickham, Hadley. 2019. Advanced r. CRC Press; 2nd Edition. https://adv-r.hadley.nz/index.html.
Wilson, Greg. 2019. Teaching Tech Together: How to Make Lessons That Work and Build a Teaching Community Around It. Taylor & Francis. https://teachtogether.tech/.
Xie, Y. 2019. Bookdown: Authoring Books and Technical Documents with R Markdown. CRC Press. https://bookdown.org/yihui/bookdown/.
Xie, Y, JJ Allaire, and G Grolemund. 2018. R Markdown: The Definitive Guide. CRC Press. https://bookdown.org/yihui/rmarkdown/.

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